I went with the approach of basing it in a realistic world, set in our future about 150 years or so. There are a lot of facets to the Marine Corp, so I had to choose one possible category and flesh it out. After brain storming with a friend of mine, we narrowed it down to 4 primary active military branches that would require their own special getups. 1. Ship to ship, 2. Ship to ground, 3. Ground to ship, and 4. Ground to Ground. In this future, all these approaches to warfare will need their own special gear and training, and it would be highly unlikely, and boring, if there was just a one-suit-fits-all solution to every mission. I chose to do the ship to ship suit, but I'd like to do the others in the future. I just need time. That's also why these aren't rendered or textured. I'd also love to take a shot at doing some of the formal dress uniforms of the Marine Corp. Those guys have an awesome sense of style.
So anyway, the ship to ship Marine would have to be able to perform certain tasks. My friend and I concluded that space battles, most realistically, would be most similar to Naval battles in many ways. Ships would be run very similarly, same with the way you'd deal with the enemy ships. Practically, this facet of the Marine Corp. would most closely resemble modern day Navy SEALs in their appearance, methods and gear. The main function of this Marine is to approach an enemy ship undetected, wether alone or with a small squad, blast or cut their way into the enemy ship, and neutralize the enemy crew, as well as hijack control of the vessel. So that was my self-prescribed design brief.
Layer one: Skivvies. I wanted to take my time with the design and build each layer of it around the one under it. I felt that would help practically, and also help add a level of realism that I think would help make the concept more interesting. So this is the standard issue underwear. You got your boxer briefs, undershirt, socks and gloves. The socks and gloves would help with comfort, and also aid with sliding on the flight suit and keeping everything snug and cozy. I'd imagine that at this point in the future the undergarments would include some sort of wiring and devices which would track vital signs and other various life signs and statistics or something. All being monitored and kept organized by home base. Anyway, it's undies.
The helmet is designed to resemble a mix between the Marine Corp. standard issue 8-point cover (their cool hat), but it's also based on their germ-warfare head gear, with the shape of the goggles, as well as a bag-like neck sheath. I think having a highly detailed tech-neck would be a bad, not to mention cliche, design. This is practical from a functional view, as well as from a manufacturing and financial perspective. There's also a subtle reference to the Marine standard of having rolled up sleeves (which my Marine friend told me is because of their big biceps), which serves as a foundation for those weird flared out shoulder guards. The front of the face is also designed to resemble a fighter jet flight mask. It's meant to be able to clip into the inside of the next layer, which includes a much larger air supply.
The main outward facing surfaces are also covered in an array of white LEDs, which would serve as space camouflage, incase anyone was lookin' out the window.
It's form is a slave to it's function. It's a mix of the stealth fighter, the standard NASA suit, as well as underwater demolition gear.
This was for the first activity at an art blog my friends run that I was invited to participate in. There's some talented dudes over there. You can check out their entries there, too http://nostars.org/